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Daniel John Miller

Unity Game Developer

Game Developer based in New Zealand, specializing in Unity and C#.

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Commercial Projects

Deck of Treads

Chaotic 2–6 player tank brawler with a deckbuilding twist.

Deck of Treads

Arca

Pirate-themed online trading card game in the early stages of development.

Arca

Game Jams

Kaiju

Project for Micro Jam 045. A tower-defense game where you bet on kaiju attacks and strategically build casinos and defenses to protect your city.

Kaiju

Rabbid Rabbits

Project for Mini Jam 181. Reclaim your farm's precious Carrots by evading giant agressive rabbits.

Rabbid Rabbits

Urban Escape

Project for Interstellar Game Jam 6. Drive a van through a procedural forest to escape an expanding city.

Urban Escape

Galactic Equilibrium

Project for Fireside Jam 2024. Casual strategy game about maintaining an expanding trade network of planets.

Galactic Equilibrium

A Cross in Ducking Time

Project for Duck Duck Jam 2024. Top-down bullet hell game where time fluctuates in different areas of the map. Delevoped with an international team.

A Cross in Ducking Time

Dimensional Divide

Project for Acorn Jam 5. Explore the space of two parallel dimensions for items that belong in the other dimension.

Dimensional Divide

Gravity Duck

Project for ScoreSpace speed jam 3. Jump, tumble, and waddle your duck to the pond as fast as you can.

Gravity Duck

Orbital Overflow

Project for Ludum Dare 54. Juggle moving and storing tetris-like cargo blocks on a space station.

Orbital Overflow

Cosmic Camembert: The Feline Frontier

Project for Scorejam 27. Play as a space rat evading an endless hoard of weaponized space cats.

Cosmic Camembert: The Feline Frontier

Prototypes

Cubeless

Procedural infinate voxel terrain generator.

Cubeless

Actinium

Sci-fi top-down shooter with fast combat and persistent carnage inspired by Hotline Miami and OTXO.

Actinium

Goblin Mode

Physics based cooperative game where you unleash your inner goblin looting, stealing, and causing chaos.

Goblin Mode

Neptunium

Shader-driven ocean featuring dynamic swells, with a physics-based boat controller.

Neptunium

Road Network Generator

Tool for procedurally generating a road netowrk for a town based on input maps such as population density.

Road Network Generator

Tangent Space

Dynamic physics-driven spaceship game, where swinging and grappling are the primary maneuvering strategy.

Tangent Space

Tablescape

Procedural map generator for tabletop role-playing games.

Tablescape

About Me

Hi, I'm Daniel John Miller, a C# and Unity game developer from New Zealand. I’m passionate about creating games and always looking for new challenges to push my skills further. My current focus is Deck of Treads, a solo project and my first commercial release. The demo is available on Steam now.

Daniel John Miller