Daniel John Miller
Hello! I'm Daniel John Miller, a C# and Unity game developer from New Zealand.
I am extremely passionate about game development, and am always excited to learn something new and challenge myself in my projects.
Feel free to check my projects listed below. I'm always open to collaboration and eager to connect with fellow game developers.
Game Jams
Urban Escape
Project for Interstellar Game Jam 6. Drive a van through a procedural forest to escape an expanding city.
Itch.io
Galactic Equilibrium
Project for Fireside Jam 2024. Casual strategy game about maintaining an expanding trade network of planets.
Itch.io
A Cross in Ducking Time
Project for Duck Duck Jam 2024. Top-down bullet hell game where time fluctuates in different areas of the map. Delevoped with an international team.
Itch.io
Dimensional Divide
Project for Acorn Jam 5. Explore the space of two parallel dimensions for items that belong in the other dimension.
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Gravity Duck
Project for ScoreSpace speed jam 3. Jump, tumble, and waddle your duck to the pond as fast as you can.
Itch.io
Orbital Overflow
Project for Ludum Dare 54. Juggle moving and storing tetris-like cargo blocks on a space station.
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Cosmic Camembert: The Feline Frontier
Project for Scorejam 27. Play as a space rat evading an endless hoard of weaponized space cats.
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Coding Adventures
Road Network Generator
A tool for procedural generating a road netowrk for a town based on input maps such as population density.
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Incomplete Projects
Goblin Mode
Prototype for a physics based cooperative game where you unleash your inner goblin looting, stealing, and causing chaos.
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Tangent Space
Dynamic physics-driven spaceship game, where swinging and grappling are the primary maneuvering strategy.
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© Daniel John Miller